Thrall - Review

15 Jun 2019 @ 12:00 CET

#dota_dlg.TralAbout the hero: #dota_dlg.Tral

Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the #ZergFrostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over #dotaheroes_dlg.thunderStrike thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy #dotaheroes_dlg.staticStorm and even control over time.

Thrall is an addition to the Sentinel Intelligence heroes. #Orc


#dotaheroes_dlg.thunderStrike Thunder Strike 
 Thrall curses the target to be struck by thunder 4 times over 6 seconds. Foes nearby the victim will also be damaged.
Manacost: — 130
Damage Per Strike: — 40/60/80/100
Secondary AOE:  — 200
Cooldown: — 12/11/10/9 sec
Note: No damage on windwalkers #dotaheroes_dlg.windWalkand no effect at all on magic-immune users.
Note 2: — Your main nuke. The damage is quite hurt and what's more, it's also hurt nearby enemies which make it useful for pushing. You also gain sight on the cursed enemy. #dotaitems_dlg.recipe


Thrall forces the target back to it's previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
 Range:— 600/1000/1400/1800 
 Cooldown:— 60/46/32/18 /sec
 Manacost:— 100
Note: The glimpse effect has some #dotaitems_dlg.bootsoftravel travel time, the target isn't instantly moved back.
Note 2:  — This thing really helpful for initiate a gank and prevent escaping enemy. Other cool thing is you can send back an enemy to their fountain if you cast it just after they arrive with Town Portal #dotaitems_dlg.townportal

 Kinetic Field

 Thrall summons a circular barrier of #dotaheroes_dlg.kineticFieldkinetic energy, keeping enemies from walking in or  out of it. The barrier has an aoe of 325.

 Cast Range:— 900
 Cooldown:— 13/12/11/10
 Manacost:— 70
 Duration:— 2.6 / 3.2 / 3.8 / 4.4
 Radius:— 325
Note: Has a 1.2 second cast delay before the field is fully formed.
Note 2: — Windwalkers #dotaheroes_dlg.windWalkand magic-immune (omni-repel #dotaheroes_dlg.repeland others) users can walk through your Kinetic Field. #dotaheroes_dlg.kineticField
Note 3: The most annoying thing about #dota_dlg.TralThrall. It's like a big Sprout. Watch out for the delay, if you're miscalculate it, you can let your enemies escape. Combine it with Static Storm #dotaheroes_dlg.staticStormfor maximum damage.

Static Storm

Creates an area of ​​electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing with increasing amounts of damage, before disappearing.

 AOE:— 375
 Manacost:— 125 / 175 / 225
 Cooldown:— 90/80/70
 Max DPS:— 200/250/300
Note: Duration with #dotaitems_dlg.aganimAghanim's Scepter: 7
Note 2: — The damage starts off #Undeadslow and ramps up continuously until it reaches the max
Note 3: A pretty decent AoE. The drawback is that it needs some time until reach it maximum damage. #dotaheroes_dlg.kineticField Kinetic Field will help you reach that.

If you want advice...

Late game is very dangerous for #dota_dlg.TralThrall. Because he is not a tank DragonKnightand there will be a lot of stronger late game heroes who can kill him in no time. The strategy is always go with your team. Wherever they are, whatever they do. Use your skills to support your team as much as you can. Try to win every team clashes. It's the only way to win the game.
In teamfights, use your skills to benefit your team as much as you can. Trap a whole enemies using kinetic Field then follow with #dotaheroes_dlg.staticStormStatic Storm and #dotaheroes_dlg.thunderStrikeThunder Strike. If there is an enemy's hero who manage to survive, Glimpse him. The combo can be combined with other heroes skills to be more deadly. Try to survive this phase of the game by not getting pawned.When youre on mid phase of the game, try to push the lane. But again always put a sight on every enemy on the map or you will get ganked easily. If the lane already pushed, there will be some heroes who come to defend. It means chance for gank.
If youre dual laning, always remember to higher your awareness due to early gank.In middle lane, it means you are solo, your role is to get more experience than your enemy. Its easy because of #dotaheroes_dlg.thunderStrikeThunder Strike has a huge nuke damage in early game. If the enemy decided to go back to fountain and TP back to lane, use Glimpse as soon as possible. It will bring him back to fountain and absolutely make him frustated. Always try to harass and kill him. You can go mid solo or dual laning. I prefer dual laning cause he is still fragile and with his teammate they can protect each other. But whatever lane you choose the strategy is still the same. Harass everytime you can and dominate the lane. The different is you will go more supportive to your ally if you choose dual lane. #Terran

Kill them all. We will show no mercy to the opposing team. The fate of the DOTA depends on you!