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EU Special News Series Part-4

28 Sep 2024 @ 22:00 CET

EU Special News Series

Map Makers' Chronicles: The Features That Never Were

In this exclusive deep dive, we unveil the hidden treasures of DotA's development process. We've gathered insights from the original modders, offering a tantalizing glimpse into the features and ideas that never made it into the game we know and love today.


1. The Lost Heroes

Steve «Guinsoo» Feak reveals, «We had concepts for at least a dozen heroes that never saw the light of day. One that I particularly remember was a shape-shifting hero who could mimic the abilities of nearby allies. The balancing issues were just too complex to resolve in time.»

2. Weather Warfare

«We experimented with dynamic weather effects,» shares Kyle «Eul» Sommer. «Imagine spells that could summon storms, affecting visibility and movement speed across the map. Ultimately, we felt it added too much randomness to the gameplay.»

3. Day-Night Cycle Abilities

An anonymous modder confides, «There was a hero designed to harness the power of the day-night cycle. Their ultimate would have instantly shifted the time of day, empowering certain abilities. It was cut due to concerns about disrupting the game's natural rhythm.»

4. The Roshan Replacement

«Before Roshan, we toyed with the idea of a neutral 'King' unit that would grant global buffs to the team that controlled it,» explains IceFrog. «It proved too dominant and shifted the focus away from base destruction.»

5. Terrain Manipulation

Another modder shares, «We had prototypes for spells that could temporarily alter the map's terrain – creating walls, digging trenches, or even making small islands. The pathfinding nightmares alone were enough to shelve this idea.»

These unreleased concepts offer a fascinating glimpse into the creative process behind DotA. While they never made it into the final game, they showcase the innovative spirit that drove the mod's development and continue to influence MOBA design to this day.



Stay tuned for our next piece in the series, where we'll explore «DotA's Global Impact»: Stories from around the world about how this game changed lives and formed communities.

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