Good afternoon, dear users of the platform. Today we want to bring to your attention a review on the hero: Earthshaker.
History
Like a golem or gargoyle, Earthshaker was once united with the earth, but now he freely steps on it. Unlike others, he created himself by his will and does not serve anyone. In restless dreams, imprisoned deep in stone, he learned that life passes over him. He grew curious. During the earthquakes, the peak of Mount Ishai shook loose avalanches from itself, changing the flow of rivers and turning plains into bottomless faults. When, finally, the earth stopped shaking, Earthshaker came out of the settling dust, scattering heavy boulders like some kind of rag. He made himself look like a mortal beast and called himself Rigor Stonehoof. Blood flows in his veins, and air passes through his lungs, which means that he is now mortal. But his spirit is still connected to the earth. He carries her power in the magical totem, which is always with him. And the day he turned to dust, the earth will accept him as his prodigal son.
SKILLS
Fissure — With the power of the earth, the Ishian totem splits the surface of the earth to its core.
The hero hits the ground with his huge totem, leaving an impassable stone groove in front of him, stunning the enemies and causing them damage
• Furrow duration: 8 seconds.
• Requires mana: 125/140/155/170. Recharge: 15 seconds.
• Damage: 110/160/210/260. Stun: 1/1.25/1.5/1.75.
Notes:
• Furrow does not block the route of units not controlled by the player. Instead, units will be enmeshed.
• Furrow appears immediately after application. She has no time of appearance.
Enchant Totem - The indomitable power of Raigor is capable of destroying mountains.
Charges a totem, increasing the damage of the next attack.
• Additional damage: 100%/200%/300%/400%.
• Duration: 14 seconds. Recharge 5 seconds.
• Requires mana: 20/30/40/50.
Notes:
• Additional damage is calculated based on the base damage and the main characteristic.
• The effect of additional damage only works after a successful attack. Slip does not lose the effect of the ability.
Aftershock — Causes the earth to shake underfoot. Raigor.
When a hero uses any ability, he shakes the ground, damaging nearby enemies and stunning them.
• Radius: 300.
• Damage: 50/75/100/125.
• Stun: 0.6/0.9/1.2/1.5 seconds.
Notes:
• Using items does not activate Aftershock
• Applies its effects (damage and stun) to the effects of the spell that caused it.
Echo Slam - With one pop the Raigor breaks tectonic plates, twists mountains and crushes enemies.
Shock waves spread across the ground causing damage to enemies. Each hit on the enemy creates an echo, which causes damage to nearby enemies. Echo Slam rebounds twice from heroes, but does not rebound from illusions.
• Wave radius: 600.
• Base damage: 200/265/340.
• Wave damage: 40/55/70.
• Recharge: 150/130/110. Requires mana: 145/205/265.
Improves with Aghanim's Scepter: Gives a double wave bounce from enemy heroes.
Advices
• Fissure creates an impassable barrier that will allow the enemy to block the path without allowing him to escape. You and your allies also cannot pass through the barrier.
• Use TotemEnchant Totem in combination Aftershock to stop enemies, even Fissure is not available.
• Due to echo damage, Echo Slam is best used in the middle of an enemy team, especially when there are a large number of units around them. Ability does not ignore invisible and hidden in the fog of war goals.
Advices for Beginner
The easiest way Earthshaker plays the role of initiator, for this you need to farm Kellen's Dagger or Force Staff as quickly as possible, you can even combine these items. Also need to collect this hero Veil of Discord, Aghanim's Scepter, Refresher Orb, Shiva's Guard and so on.
You can also play this character as a carry. To do this, we can use such artifacts as, Lothar's Edge, Sange and Yasha, Stygian Desolator, Divine Rapier, Assault Cuirass, Buriza-Do-Kanyon and so on.
GUIDE FOR BEGINNERS
Probably many of you would like to learn how to play this hero. And understand all his skills. For a start, we advise you to familiarize yourself with the guide from our “knowledge base”. And after reading, immediately start watching the video. Well, after that — into battle!
BALANCING
And how without changes? Earthshaker — One of those heroes, the list of changes is really small, but very important:
6.00
• Was created.
6.03
• Aftershock key changed from “E” to “A” to prevent conflicts with Enchant Totem.
6.04
• Reduced the Echo Slam damage from 35/45/65 to 27/37/57.
6.06
• Corrected Fissure to reduce latency.
• Increased furrow lengthening speed from 600 to 2400 (time for full sweep from 2 to 0.5 seconds).
6.10
• Fixed memory leaks in Echo Slam.
• Fixed game closing bug Fissure.
6.13
Enchant Totem
• Reduced mana cost: from 60/65/70/75 to 50.
• Reduced recharge: from 20 to 15 seconds.
6.17
• Fixed rewritten Fissure to properly activate
• Fixed a bug giving Enchant Totem 200% additional damage for 45 seconds sometimes.
6.20
Fissure
• Changed damage with 75/145/210/320 to 125/175/225/275.
• Changed stun duration: from 1/1.5/2/2 to 1/1.25/1.5/1.75.
Enchant Totem
• Reduced recharge time: from 15 to 7.
• Reduced gain time: from 15 to 14.
6.34
• Fixed game closing bug with Fissure.
6.35
• Increased base armor from to 1 (total armor is now 2.68).
6.39
• Increased radius Aftershock from 250 to 280.
6.42
• Fixed slightly reduced damage to Echo Slam (7 less).
6.46
• Fixed a bug where Earthshaker was picking up a double damage rune with the active Echant Totem (both gains disappeared immediately).
6.50
• Increased movement speed from 290 to 300.
6.63
• Echo Slam now deals half damage to corpses instead of full.
6.66
• Increased the radius of Aftershock from 280 to 300.
• Increased additional damage to Echant Totem: from 50%/100%/150%/200% to 75%/150%/225%/300%.
Echo Slam
• No longer includes corpses when calculating echo damage.
• Increased echo damage from 35/45/65 to 40/55/70.
• Added enhancement Aghanim Scepter: Releases 2 echoes for each hero in the search area.
6.71
• Enchant Totem no longer disappears when the attack is canceled.
6.72
• Reduced base damage: Echo Slam from 165/230/285 to 160/210/270.
6.75
• Reduced recharge time: Enchant Totem from 7 to 6.
6.77
Aftershock
• Increased stun time: from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.
• Increased damage: from 25/45/75/115 to 50/75/100/125.
• Reduced the recharge time of Echant Totem from 6 to 5.
6.81
• Creeps no longer try to get around Fissure; they will wait for her to disappear.
• Echo Slam no longer ignores invisible units and those in the fog of war.
6.83
• Changed the cost of mana Enchant Totem from 50 to 20/30/40/50.
6.85
• Reduced damage Fissure: from 125/175/225/275 to 110/160/210/260.