Raigor Stonehoof

18 Oct 2018 @ 08:00 CET

Good afternoon, dear users of the platform. Today we want to bring to your attention a review on the hero: #dota_dlg.EarthshakerEarthshaker.

History

Like a golem or gargoyle, #dota_dlg.EarthshakerEarthshaker was once united with the earth, but now he freely steps on it. Unlike others, he created himself by his will and does not serve anyone. In restless dreams, imprisoned deep in stone, he learned that life passes over him. He grew curious. During the earthquakes, the peak of Mount Ishai shook loose avalanches from itself, changing the flow of rivers and turning plains into bottomless faults. When, finally, the earth stopped shaking, #dota_dlg.EarthshakerEarthshaker came out of the settling dust, scattering heavy boulders like some kind of rag. He made himself look like a mortal beast and called himself Rigor Stonehoof. Blood flows in his veins, and air passes through his lungs, which means that he is now mortal. But his spirit is still connected to the earth. He carries her power in the magical totem, which is always with him. And the day he turned to dust, the earth will accept him as his prodigal son.

SKILLS

#dotaheroes_dlg.fissureFissure — With the power of the earth, the Ishian totem splits the surface of the earth to its core.

The hero hits the ground with his huge totem, leaving an impassable stone groove in front of him, stunning the enemies and causing them damage

• Furrow duration: 8 seconds.

• Requires mana: 125/140/155/170. Recharge: 15 seconds.

• Damage: 110/160/210/260. Stun:  1/1.25/1.5/1.75.

Notes:

• Furrow does not block the route of units not controlled by the player. Instead, units will be enmeshed.

• Furrow appears immediately after application. She has no time of appearance.

#dotaheroes_dlg.enchantTotemEnchant Totem - The indomitable power of #dota_dlg.EarthshakerRaigor is capable of destroying mountains.

Charges a totem, increasing the damage of the next attack.

• Additional damage: 100%/200%/300%/400%.

• Duration: 14 seconds. Recharge 5 seconds.

• Requires mana: 20/30/40/50.

Notes:

• Additional damage is calculated based on the base damage and the main characteristic.

• The effect of additional damage only works after a successful attack. Slip does not lose the effect of the ability.

#dotaheroes_dlg.aftershockAftershock — Causes the earth to shake underfoot.  #dota_dlg.EarthshakerRaigor.

When a hero uses any ability, he shakes the ground, damaging nearby enemies and stunning them.

• Radius: 300.

• Damage: 50/75/100/125.

• Stun: 0.6/0.9/1.2/1.5 seconds.

Notes:

• Using items does not activate #dotaheroes_dlg.aftershockAftershock

• Applies its effects (damage and stun) to the effects of the spell that caused it.

#dotaheroes_dlg.echoSlamEcho Slam -  With one pop the #dota_dlg.EarthshakerRaigor breaks tectonic plates, twists mountains and crushes enemies.

Shock waves spread across the ground causing damage to enemies. Each hit on the enemy creates an echo, which causes damage to nearby enemies. #dotaheroes_dlg.echoSlamEcho Slam rebounds twice from heroes, but does not rebound from illusions.

• Wave radius: 600.

• Base damage: 200/265/340.

• Wave damage: 40/55/70.

• Recharge: 150/130/110. Requires mana: 145/205/265.

Improves with #dotaitems_dlg.aganimAghanim's Scepter: Gives a double wave bounce from enemy heroes.

Advices

• #dotaheroes_dlg.fissureFissure creates an impassable barrier that will allow the enemy to block the path without allowing him to escape. You and your allies also cannot pass through the barrier.

• Use #dotaheroes_dlg.enchantTotemTotemEnchant Totem in combination #dotaheroes_dlg.aftershockAftershock to stop enemies, even #dotaheroes_dlg.fissureFissure is not available.

• Due to echo damage, #dotaheroes_dlg.echoSlamEcho Slam is best used in the middle of an enemy team, especially when there are a large number of units around them. Ability does not ignore invisible and hidden in the fog of war goals.

Advices for Beginner

 

The easiest way #dota_dlg.EarthshakerEarthshaker plays the role of initiator, for this you need to farm #dotaitems_dlg.daggerKellen's Dagger or #dotaitems_dlg.fsForce Staff as quickly as possible, you can even combine these items. Also need to collect this hero #dotaitems_dlg.veilVeil of Discord, #dotaitems_dlg.aganimAghanim's Scepter, #dotaitems_dlg.refresherRefresher Orb, #dotaitems_dlg.shivaShiva's Guard and so on.

You can also play this character as a carry. To do this, we can use such artifacts as, #dotaitems_dlg.lotharLothar's Edge, #dotaitems_dlg.sayaSange and Yasha, #dotaitems_dlg.desolatorStygian Desolator, #dotaitems_dlg.rapierDivine Rapier,  #dotaitems_dlg.quirassAssault Cuirass#dotaitems_dlg.burizaBuriza-Do-Kanyon and so on.

GUIDE FOR BEGINNERS

Probably many of you would like to learn how to play this hero. And understand all his skills. For a start, we advise you to familiarize yourself with the guide from our “knowledge base”. And after reading, immediately start watching the video. Well, after that — into battle!

BALANCING


And how without changes? #dota_dlg.EarthshakerEarthshaker — One of those heroes, the list of changes is really small, but very important:

6.00

• Was created.

6.03

#dotaheroes_dlg.aftershockAftershock key changed from “E” to “A” to prevent conflicts with #dotaheroes_dlg.enchantTotemEnchant Totem.

6.04

Reduced the #dotaheroes_dlg.echoSlamEcho Slam damage from 35/45/65 to 27/37/57.

6.06

Corrected #dotaheroes_dlg.fissureFissure to reduce latency.

• Increased furrow lengthening speed from 600 to 2400 (time for full sweep from 2 to 0.5 seconds).

6.10

Fixed memory leaks in #dotaheroes_dlg.echoSlamEcho Slam.

• Fixed game closing bug #dotaheroes_dlg.fissureFissure.

6.13

#dotaheroes_dlg.enchantTotemEnchant Totem

Reduced mana cost: from 60/65/70/75 to 50.

Reduced recharge: from 20 to 15 seconds.

6.17

Fixed rewritten #dotaheroes_dlg.fissureFissure to properly activate

Fixed a bug giving #dotaheroes_dlg.enchantTotemEnchant Totem 200% additional damage for 45 seconds sometimes.

6.20

#dotaheroes_dlg.fissureFissure

• Changed damage with 75/145/210/320 to 125/175/225/275.

Changed stun duration: from 1/1.5/2/2 to 1/1.25/1.5/1.75.

#dotaheroes_dlg.enchantTotemEnchant Totem

• Reduced recharge time: from 15 to 7.

• Reduced gain time: from 15 to 14.

6.34

• Fixed game closing bug with #dotaheroes_dlg.fissureFissure.

6.35

Increased base armor from to 1 (total armor is now 2.68).

6.39

• Increased radius #dotaheroes_dlg.aftershockAftershock from 250 to 280.

6.42

• Fixed slightly reduced damage to #dotaheroes_dlg.echoSlamEcho Slam (7 less).

6.46

• Fixed a bug where #dota_dlg.EarthshakerEarthshaker was picking up a double damage rune with the active #dotaheroes_dlg.enchantTotemEchant Totem (both gains disappeared immediately).

6.50

• Increased movement speed from 290 to 300.

6.63

#dotaheroes_dlg.echoSlamEcho Slam now deals half damage to corpses instead of full.

6.66

• Increased the radius of #dotaheroes_dlg.aftershockAftershock from 280 to 300.

• Increased additional damage to #dotaheroes_dlg.enchantTotemEchant Totem: from 50%/100%/150%/200% to 75%/150%/225%/300%.

#dotaheroes_dlg.echoSlamEcho Slam

• No longer includes corpses when calculating echo damage.

• Increased echo damage from 35/45/65 to 40/55/70.

• Added enhancement #dotaitems_dlg.aganimAghanim Scepter: Releases 2 echoes for each hero in the search area.

6.71

#dotaheroes_dlg.enchantTotemEnchant Totem no longer disappears when the attack is canceled.

6.72

• Reduced base damage: #dotaheroes_dlg.echoSlamEcho Slam from 165/230/285 to 160/210/270.

6.75

• Reduced recharge time: #dotaheroes_dlg.enchantTotemEnchant Totem from 7 to 6.

6.77

#dotaheroes_dlg.aftershockAftershock

• Increased stun time: from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5.

• Increased damage: from 25/45/75/115 to 50/75/100/125.

• Reduced the recharge time of #dotaheroes_dlg.enchantTotemEchant Totem from 6 to 5.

6.81

• Creeps no longer try to get around #dotaheroes_dlg.fissureFissure; they will wait for her to disappear.

#dotaheroes_dlg.echoSlamEcho Slam no longer ignores invisible units and those in the fog of war.

6.83

• Changed the cost of mana #dotaheroes_dlg.enchantTotemEnchant Totem from 50 to 20/30/40/50.

6.85

• Reduced damage #dotaheroes_dlg.fissureFissure: from 125/175/225/275 to 110/160/210/260.

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