There is something wrong with the calculations in the received damage done to the sand king. I can't figure out how characters with over 300+ damage can't kill a character with 18 armor. If someone can explain to me what is going on please order. I am attaching a video of the game and a link to it
Game: iccup.com
READ THIS: Calls on the Ghost ship, dealing damage to enemies and stunning them for 1 second. Ultimate increases movement speed of allies by 10% and delays half of the damage received for 10 seconds.
That's make sense a little bit, but it doesn't fully answer. Did you calculate how much damage sand king takes? Before Kunnka use ult I made critical strike with 697dmg and Sand King has ~2000HP, after the hit he left with 1667HP and that's is equal to 333dmg??? After the ship damage its not calculated correctly even we apply half dmg to formula. I was made 7 hists before he die with two of them with critical ~ 2700 dmg + 4 hits from venge and stun ~ 1500 dmg + 4 hits from bristle ~ 900 dmg. All damage is ~5000. All that damage is released after the ship and HP on the Sand King at this moment is 1050. Where is the logic now?
Armor bro he has armor 9+11.6 and also
Guardian Aura — grants surrounding allies +4 health and +2 armor. If within the range of action there is an allied hero whose health level is below 20%, then he has an enhanced aura that restores 15 health per second and increases armor by 15.
Mend — Restores 250 health and 160 mana to all surrounding allies, and also dispels most of the negative effects on the wearer.
Mend is already used at my calculation.
Еnhanced aura from Guardian is activated when SK has 516hp.
If we calculated All damage after that moment its look like:
Sand King = 516HP
Gondar damage ~1600
Venge damage ~1200
Bristle damage ~675
Total damage 3475/2=1737
516-1737=-1221 its absorbed from 33 armor. That is ~ 70% from incoming dmg
It doesn't seem very logical to me.
Demote
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